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Information for the Registration Form
The following guidelines for the Outer Realms have been provided by the owners of those rooms.
A character application must meet these basic guidelines or they will be rejected.
Andervaan
Character creation for Andervaan is slightly different than other realms. Before you can proceed with an Andervaan character, you need to get permission from Erixander. Erixander will give you the basics, and then leave a memo for Thayne.
For a sample of a character chamber for Andervaan please CLICK HERE
Arborlon
Stats are MR basic. Magic/Mind/Body
20- Untrained
17- Novice
14- Skilled
11- Expert
8- Master
5- Grand Master
Playable Races and Stat Caps:
Normal Non-Magic Human - 20 Mind/20 Magic/8 Body
Magic Human - 8 Body
Werewolf - 17 Mind/17 Magic
Vampire - 20 Magic
Fey - Body 11
Elf - Magic 8/Body 8
New Arborlon characters may have two 11 stats and one that is 14 or above, taking into account the stat caps for their race. For more detailed information, please read the Character Creation, Stat Rules, and Combat Rules for Arborlon.
Evanwyn
Character creation for Evanwyn requires prior approval from Evanwyn. Seek out the Realm Keeper for additional information.
London By Gaslight
Beginning character stats allow for one 11 (Expert) maximum. Every 10 weeks, a single stat may be raised or another skill added. Only one Grand Master stat is allowed between all Body and Skills stats. A maximum of two skills are allowed for beginning characters. New skills may be acquired one every 10 weeks if no advancement in stats is taken. Each new skill starts at 17 (Novice).
Stats are Body/Skills
20- Untrained
17- Novice
14- Skilled
11- Expert
8- Master
5- Grand Master
The Wild West
Beginning character stats allow for one 11 (Expert) maximum. Every 10 weeks, a single stat may be raised or another skill added. Only one Grand Master stat is allowed between all Body and Skills stats. A maximum of two skills are allowed for beginning characters. New skills may be acquired one every 10 weeks if no advancement in stats is taken. Each new skill starts at 17 (Novice).
Stats are Body/Skills
20- Unskilled
17- Novice
14- Skilled
11- Expert
8- Master
5- Grand Master
Celaeno Cantina
For Site Characters in the Sci Fi genre: Every character starts with two primary stats. Beginning character stats allow for one 11 (Expert) maximum.
Body - Every character has their first stat as Body. Body is the physical skills that the character knows. Fighting Skills and Weapon Use fall under the Body Stat.
Skill - The second most important stat is the primary skill that a character is trained in. This should be what is most important to the character.
Examples include: Science, Technology, Medicine, Computers, Piloting, or:
Mind OR Magic - supernatural skills that the character knows. Because of the amount of discipline and knowledge it takes to learn magic or psionics, a character can only know one or the other. Because of the nature of space and technology, there are places in the universe where magic and psionic powers do not exist.
A character with a Mind Stat uses powers of thought.
A character with a Magic Stat uses spoken incantations.
Augmentation: The maximum a character can naturally achieve in Body is an 8. If a character starts to use cybernetics or chemical alterations to enhance his body, he can push himself past the point of a normal human. This effectively lets him raise his Body stat by one level (letting a 5 become available). Once a character has started to use either hardware, wetware, or other body alterations, the max he can ever achieve in Mind/Magic is a 14. If his Mind/Magic is above this number when the alterations take place, then the number drops down to a 14.
Self Sacrifice: If enough time has passed and a character wants to raise a rank in a skill to the level of a Grand Master (5), she must spend additional time in study and training. This additional training in a skill means that she must neglect her body stat. The result, her body stat goes down by one rank, and can never go above an 11.
Only one Stat can ever reach a rank of 5.
Depending on the SciFi Realm, specialized skills can be defined.
Stat ranks are the same as the rest of the site.
20- Untrained
17- Novice
14- Skilled
11- Expert
8- Master
5- Grand Master
One skill may be added every 10 weeks OR an existing skill or stat may be changed. To add a new skill, memo Thayne or a SciFi GM.
DSEV Endeavor
The stat number assignment goes like this:
20 - Beginner
18
16
14
12
10 - Expert
8 - Certain criteria must be met
There are Four main Stats you'll have:
Hand to Hand: This involves using your fist and feet, or a combination of both during a fight. It can also be used to throw objects at opponents. When it comes to throwing objects, lets be reasonable, by using common sense.
Melee: This stat is used to determine how good you use a knife, saber etc.
Accuracy: This stat is used in relation to how well your aim is with a blaster or pulse rifle. This stat has to be broken down to what weapon your char uses.
Intelligence: This here is where your job class skills will be listed. The occupation you choose, should relate to the skills one would learn on the job that your char has. Only -4- skills are used to start. So think wisely about the skills your char would have in relation to the job occupation he or she would have.
For more information: Visit this link for stats or this link for character races.
Menvaroux
For Site Characters in the Steampunk genre: Every character starts with two primary stats. Beginning character stats allow for one 11 (Expert) maximum.
Body - Every character has their first stat as Body. Body is the physical skills that the character knows. Fighting Skills and Weapon Use fall under the Body Stat.
Skill - The second most important stat is the primary skill that a character is trained in. This should be what is most important to the character.
Examples include: Science, Technology, Medicine, Chemistry or:
Mind OR Magic - supernatural skills that the character knows. Because of the amount of discipline and knowledge it takes to learn magic or psionics, a character can only know one or the other.
A character with a Mind Stat uses powers of thought.
A character with a Magic Stat uses spoken incantations.
Augmentation: The maximum a character can naturally achieve in Body is an 8. If a character starts to use mechanical or chemical alterations to enhance his body, he can push himself past the point of a normal human. This effectively lets him raise his Body stat by one level (letting a 5 become available). Once a character has started to change his body, the max he can ever achieve in a Mind/Magic is a 14. If his Mind/Magic is above this number when the alterations take place, then the number drops down to a 14.
Self Sacrifice: If enough time has passed and a character wants to raise a rank in a skill to the level of a Grand Master (5), she must spend additional time in study and training. This additional training in a skill means that she must neglect her body stat. The result, her body stat goes down by one rank, and can never go above an 11.
Only one Stat can ever reach a rank of 5.
Stat ranks are the same as the rest of the site.
20- Untrained
17- Novice
14- Skilled
11- Expert
8- Master
5- Grand Master
One skill may be added every 10 weeks OR an existing skill or stat may be changed. To add a new skill, memo Thayne or a Steampunk GM.
In Menaroux characters may not begin play knowing Necromancy. |