Alucard weapons and skills are as follows..

Main hand: The Katana Hiryu

The Katana Hiryu: Forged by a great dragon master, this blade has never been scratched, never dulled. Formed of many gems and metals, its an shocking four feet long, and weighing a heavy sixteeen pounds, obviously not meant to be weilded by anything human. The blade witholds a constant orange aura, and when swung, is rumored to unleash the flames of a dragons breath.

Off Hand: The Bluetane Cutlass

the Bluetane Cutlass: A monstrous cutlass to say the least, it's a giant of a blade, jagged and crooked, forged of nothing but some simple jems and cold steel. Its actual blade, is very jagged, and the blade holds a constant blue aura and when swung is rumored to unleash the winds of a dragons wings.

Fire Enchant: Will immolate anyone it touches, in whole, the fires will last 1d6 rounds, and cannot be doubted by normal means. The fire itself, is not an normal fire, and burns like that off a hellfire wyrms breath.

Wind enchant: Regardless of the targets weight or size, when they are hit by the winds of the cutlass, if refuse to be blown back ten to fourty feet, it will land an impending shock on the targets muscles, weakening their body stat by a +3 modifier. Also, the wings in the right situation can be used to summon tornado's that will capture and bind its target for 1d6 rounds.

Skills

Greater Invisibility: Capable of vanishing, not capable of being seen by mortal eyes.

Silenced movements: Alucard's movements create no sound.

Telekinesis: Thanks to the heightened levels of Alucards mind, he is capable of lifting anything with sheer telekinetic force that he would be capable of lifting with his physical strength. The telekineses spell is rolled for with a 5 being successful, as he finds it must easier to huff things around with his strength and mind, then sheer strength alone.

Manipulate: Alucard is capable of manipulating anyone with a mind stat of 12 or higher, for 1d6 rounds.

Lightning Reflexes: Because of his superhuman strength and abilities, when fighting anything human or average, any physical movements rolled over a 12 can be negated by rolling a counter dice equal to his body stat.

Greater Charm: Because of the facade of his greater beauty, and his natural vampiric charm, Alucard is capable of charming anyone of the opposite sex for 1d6 rounds.

Flight: Alucard, at will may sprout his wings. These wings grant him flight, and for some unknown reason, have the skin and build similar to that of a dragons.

Greater Speed: Alucard's racial strengths allow for him to travel at great speeds.

Dispell: Alucard is capable of dispelling most types of afflictions, with a stat roll equal to his magic.

Negate Armor: Because of his heightened strength, Alucard is capable of ignoring most forms of armor when striking a foe.

Greater Strength: While contributing to his speed and striking ability, his natural strength also allows for him to throw objects great distances, as well as lift heavy objects.

Unending Stamina: As he is dead Alucard is capable of remanining underwater, swimming, running or flying for an unending amount of time without tire.

Heightened Senses: All of his natural senses ( Sight, touch, smell, hearing and taste ) are inhumanly stronger.

Bloodlust: If Alucard has not fed in three days, his body stat becomes an 5 while his magic falls to an 11, as well, he becomes far more hostile, and likely to kill.

Transform: Alucard is capable of going to his full nosferatu form, when within danger of his life. ( View page for details. )

Dragon Skin: As long as he bears the crown of a dragon king, Alucard is capable of taking on Dragons Skin at will, his claws will grow as well as become as strong as any blade, as well his skin hardens to that of dragonscales. He also gains three brood affliction breaths. Though Alucard has never, or plans to ever, use this.

Dragons Breath: Alucard, since becoming a dragon king is capable of releasing five different types of brood afflictions ( Breath ) they are as followws.

Brood Affliction..

- Blue: Ice Breath, freezing the muscles and bloodflow of the target, reducing body and mind stat by a +3 modifier.

- Red: Immolates the target

- Yellow: Poisons the target with severe nerve damage, lasting 1d6 rounds, it also reduces body stat by +3 modifier.

- Green: Acid that corrodes armor and weapons, reducing them to nothing unless specific reasons to resist.

- Black: Nether Burn, severs the user from his magicka for for 1d10 rounds. No forms of dispell may undo this.

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Portal: With the help of two others, Alucard can craft a portal to any location.

Summon Greater Demon: leaving the caster out of combat, Alucard can summon a level IX demon.

Arcane Disruption: Leaves caster unable to use magic for rest of combat, his arcane energy is disrupted throughout those in combat, leaving them unable to cast anymore spells as well.

Soul Anchor: Capable of anchoring the targets soul to the plane, making them unable to leave by anything outside of walking or flying.


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Copyright © Dana Lea Moore, all rights reserved.

10/7/2005