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If a person remains in the Storm too long, it can cause one or more random mutations in their body. The
possibility of a mutation occurring increases the longer they remain within the Storm, by percentage. For example, after
traveling through the Storm for a day, there is a 5% chance of mutation. Two days, 10% chance. Three days, 15%... and so on.
To determine if a person mutates, they roll 1 dice with 100 sides, attempting to get over the percentage required - a person
with a five percent chance would need to roll a six or higher. This roll must be made every day until a mutation occures or
the person leaves the Storm. Once they leave the Storm, and remain outside it for at least one week, the likelihood resets
itself to the start again. It is also reset if a mutation occurs, so that the day after they mutate, they have only a 5%
chance to do so again, 10% the day after that, etcetera.
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