Shadrakon Tribesman


Size/Catagory: Human

Stats:
Mind: Skilled 14
Body: Expert 11
Magic: Skilled 14

Number of Attacks: 2/3(if fighting someone wielding a heavy weapon)
Damage/Attack: By weapon, or spell
Special Attacks: Two shadow spirit spells
Special Defenses: Hiding, and camoflauge spells
Special Abilites: Low Light Vision, and Stealth
Magic Resistence: Resistant to enchantments

Climate/Terrain: Shadrakon Tribesmen live on the continent of Nothoa Piripson, in the forests outside of Adohian control. Bitter enemies of the kingdom, they must resort to hiding and stealth to survive against the large armies of the necromancers kingdom.
Frequency: Uncommon(Plenty of them, just rarely seen)
Organization: Tribal
Activity Cycle: Day, or Night
Intelligence: Average
Language: Common tongue, and most recently they have begun learning Enochian.
Alignment: Lawful Good
Description:
Shadrakon Tribesmen appear elf-like in body shape, but are identified as human by their ears which are rounded. Their hair is commonly white, due to a unique gene in their evolution in the lands of Nothoa Piripson, many possess tattoo's of dragons wrapping around their right eyes. The creature of their religion, the Shadrakon Serpent influences their choice in decorating with the shape.

Combat:
In combat the Shadrakon Tribesmen can use darts with great accuracy, and silence, for field combat however they employ slings. They will usually throw several darts before engaging in melee with their light weapons, and superior speed against a heavier armed opponent.

If threatened with defeat they are capable of casting two camoflauge spells, the first called Chameleon Skin which shifts flesh pigmentation, and clothing color to completely match their surroundings. The second is called One With The Land, which changes the scent of their bodies to that of the forest itself, and allows them to travel up to twenty yards by entering the trees themselves as if they were portals.

Though on the other end of the spectrum, they have offensive magics as well, the first spell they are able to cast is Shadow Shards, a spell which attempts to summon five shards of blackened physical energy that streak at a single target(5d20), each shard is summoned seperately and possesses it's own risk of failing. However they can only use this spell once a day. The second spell creates three bands of blackened energy, each launching outward once summoned, one aimed magically for the legs, one the arms, and the third to gag spoken word mages from casting their spells.

Habitat/Society:
The tribesmen live in small villages comprised of two to three hundred, and one to three shamans living there as well. They are rumored to have an actual city located somewhere on the edge of the mountain range(near the desert) stretching across the continent. The city has never been seen, but the villages are usually simple wooden structures, with a nautral wall of close growing trees surrounding it. From the air divination techniques of the Adohian nation, they were also forced to adopt a camoflauge policy, both physical and magical. The village looks no different than thick canopy from the air by the sight of the normal eye, this is accomplished by carefully creating a canopy over the village physically, the magical aspect comes into action when the vessels of the enemy attempt to penetrate with divination searches. A more powerful form of One with the Land is used to fool the opposing magic into detecting real forest, and only animal and insect forms below rather than hundreds of tribesmen.

Ecology:
Shadrakon Tribesmen live well into their nineties, shamans generally live to be as old as one hundred and twenty. This is due to their good health habits(their villages do not contain any overweight, or seriously diseased members) and diet of mostly vegetarian meals. The mild winters of the continent prove of little damaging effect to the well clothed tribe, one of their main crops, the sloth plant from which hemp is harvested and used to create rope, and clothing as well as to smoke, their enemies choose to waste the resources full potential by only using it as a drug.

The tribes also maintain hefty bamboo gardens, the younger stalks can be used as food, and the older stalks used as building materials. This plant was not native to the continent, but was brought by the tribes ancestors when they settled the continent.
Artist: Unknown
Shadrakon Shamans
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The Creature Collection
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Submitted by: Elbryan Wyndon